3V3 Rules Summary
Double Elimination Tournament (each team is guaranteed 2 games)
Who gets ball first?
A coin toss decides.
Time
15 minutes running clock (only stops for injuries or unusual situations at discretion of official).
Scoring
Inside the arc = 1 point
Outside the arc = 2 points
Play to 15 points (no win by 2)
Overtime
Only needed if neither team reaches 15 points in the 15 minutes game time.
FIRST CHECK: If either team leads by 2 points or greater, that team is the winner.
If not, the first team to score a total of 2 points more than the leading team’s score at the beginning of the overtime session, or reach 15 points, is the winner.
EXAMPLE:
Score of 10 to 10: The first team to 12 wins.
Score of 8 to 7: The first team to 10 wins.
Score of 14 to 12: No overtime is needed since the leading team has at least a 2 point lead.
Score of 14 to 13: The first team to 15 wins.
- Coin flip for first possession.
Fouls
Officials will call CLEAR and OBVIOUS fouls that interfere with gameplay. Controlling the game is the number one goal, while keeping the quality of gameplay balanced with the time limits.
Any Technical or intentional fouls = 1 free throw shot with retained possession after shot
Shooting fouls called on shots inside the arc award 1 free throw. A foul on a shot outside the arc awards 2 free throws. Possession change occurs after the shooting foul free throw(s) attempted.
Team Fouls #1-6: Fouls result in possession at the top of key, with “check” and then “pass or dribble” into play.
Team Fouls #7+: Fouls result in 1 free throw shot with possession change afterwards no matter if shot is made or missed.
All free throws are dead balls.
If a non-shooting foul is committed as time expires, a free throw will be awarded to the fouled player.
Officials' decisions are FINAL.
Possession
The ball must change possession after scored baskets and after all free throw attempts with the exception of a Technical, Intentional or Flagrant foul. There is no “make it, take it” rule.
Checking It/Taking it Back
The ball must be “checked” by an opposing player before it is put into play. The check-in must occur behind the take back line. The player with the ball must pass or dribble/pass the ball first to begin play.
The ball will be “taken back” on each change of possession behind the take back line.
The take back line is a line that extends from the top of the arch horizontally to each boundary. A player cannot take it back in the corners.
Jump Ball
In a Jump Ball scenario, possession goes to the defense.
Stalling
- Prohibited at all times and results in a free throw and loss of possession. Court officials will call any stalling violations.
Dunking
- Is allowed, but any excessive hanging on the rims will result in a technical foul.